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Old Sep 01, 2006, 01:45 AM // 01:45   #201
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Quote:
Originally Posted by TheMosesPHD
O.o I'm having trouble discerning whether your mocking this new feature, or your giving your support for it, or something else entirely :O
Just pointing out that the initial claim of GW:

Skill > Time played

As held so dearly by so many players is looking these days more like:

Credit Card > Skill+Time played.

Who know maybe we may soon see the seal deak project start selling tradeable cards with codes which you can add items/skills/accessories into the game like the WoW trading card game.
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Old Sep 01, 2006, 01:46 AM // 01:46   #202
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Quote:
Originally Posted by Overnite
And in my mind, the only point would be an increase in Arena.net's revenues...
How many times must it be repeated that ANet is a business?...

Regardless of what all of the complainers may say, this feature will not affect the game balance or economics or players at all. It will only affect those that choose to buy it.

So why not? What's wrong with making money? It's not sneaky or under-handed cons, it's pretty obvious what they're doing, and what they're not doing. So how is selling a feature wrong?
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Old Sep 01, 2006, 01:49 AM // 01:49   #203
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Ok, ANet/NC is a business. But most businesses are careful enough about marketing claims not to lie.
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Old Sep 01, 2006, 01:51 AM // 01:51   #204
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wow just logged on.. why is this thread full of upset people? it does'nt unlock on a pve character so it's really just good income for anet.. this does'nt affect hardcore players at all- and actually only unlocks prophecies? I've already UAX and factions caps are a joke to cap compared to prophecies but I guess it's about getting people to buy factions too
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Old Sep 01, 2006, 01:53 AM // 01:53   #205
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Quote:
Originally Posted by Thallandor
Just pointing out that the initial claim of GW:

Skill > Time played

As held so dearly by so many players is looking these days more like:

Credit Card > Skill+Time played.

Who know maybe we may soon see the seal deak project start selling tradeable cards with codes which you can add items/skills/accessories into the game like the WoW trading card game.
Searching...
Searching...

ah! here we are! I've got just the thing!

Quote:
Originally Posted by Me earlier in this thread
Looks like you've got a pretty bad case of Slippery Slope Syndrome there, eh?
The point is that they can't buy rank. They can't buy 2 years of experience with the game. Buying the skills unlocks is only a small piece of what it takes to be successful.

Yes, now newcomers can buy the skills, but they can't buy all the PvE characters and gold we've accumulated, can't buy rank, can't buy mental experience, and can't buy the connections with other players that we have because we've been playing so long.

Letting newcomers buy skill unlocks is just a small nudge in the right direction to prevent them from getting overwhelmed. It's really not going to affect you at all.
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Old Sep 01, 2006, 01:55 AM // 01:55   #206
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Anet is just seeing how far they can go... this is business.
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Old Sep 01, 2006, 01:55 AM // 01:55   #207
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You know, why can't GW be more like your typical RTS game?

PvE / Story mode:
Play through the game, with access to additional units/upgrades as you go.

PvP / Skirmish:
You can jump right in and play with everything against opponents with the exact same tools at their disposal.

I hope one day, one MRPG can match the RTS model *sigh*
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Old Sep 01, 2006, 01:58 AM // 01:58   #208
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This is awesome! That means that Anet will soon be selling ingame gold in their store.

I mean, why wouldn't they? It'll discourage ppl from Ebaying and it will increase company profits.


*100K for only $5.47 at the Guild Wars Store*

Woohoo! *whips out credit card*


*FoW armor for only $34.95 at the Guild Wars Store*

Woohoo! *whips out credit card*


*Rare skinned weapons for only $4.86 at the Guild Wars Store*
*15^50 mod, $0.50*
*20/20 sundering mod, $0.30*
*+30 hp mod, $0.40*

Woohoo! *whips out credit card*


I mean, this store is selling unlockable skills to decrease grind right? They might as well sell these thing to decrease grind. It'll also draw people away from Ebay.
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Old Sep 01, 2006, 01:59 AM // 01:59   #209
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Grind?

I have a new canthan character, a R/W. She's 9 days old. I've played a total of 44 hrs on her, that's aprox 4 hrs/day, a bit more than I probably should, and probably more time than some people have (yes, I have no life, but I work nights).

I currently have aprox 80% skill unlock, on both Factions and Prophecies skills for the R/W. That's including doing missions from Lion's Arch on, and up to the Tahnaki Temple mission (or however its spelled). No, I haven't done the majority of Factions quests-I find them tediuous, even on the first character I ran through the game during the pre-release event for those of us who had the pre-sale (and yes, I ran with a purely gvg guild who was opening skills for their PvP characters)- going to point A, B, C, D back to B, back to D, back to A is completely stupid.

This is for a PvP character, I find the advantages of using a PvE character over a PvP only far outweigh the latter.

And fyi, if I remember correctly, once you've unlocked a skill on your account, it is available at ANY skill trader in PvE. So that its PvP only? I guess.

As for UAX for PvP, I guess its good, but it should have been offered in a different manner...as for the forum asking what we wanted to see in the store, I seem to remember it being about 50/50 on NOT have UAX offered.
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Old Sep 01, 2006, 02:05 AM // 02:05   #210
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Quote:
Originally Posted by Demesis
This is awesome! That means that Anet will soon be selling ingame gold in their store.

I mean, why wouldn't they? It'll discourage ppl from Ebaying and it will increase company profits.


*100K for only $5.47 at the Guild Wars Store*

Woohoo! *whips out credit card*


*FoW armor for only $34.95 at the Guild Wars Store*

Woohoo! *whips out credit card*


*Rare skinned weapons for only $4.86 at the Guild Wars Store*
*15^50 mod, $0.50*
*20/20 sundering mod, $0.30*
*+30 hp mod, $0.40*

Woohoo! *whips out credit card*


I mean, this store is selling unlockable skills to decrease grind right? They might as well sell these thing to decrease grind. It'll also draw people away from Ebay.
Ok here we are again. Repeating myself for the 3rd and final time.

Quote:
Originally Posted by Me again...
Looks like you've got a pretty bad case of Slippery Slope Syndrome there, eh?
The point is that they can't buy rank. They can't buy 2 years of experience with the game. Buying the skills unlocks is only a small piece of what it takes to be successful.

Yes, now newcomers can buy the skills, but they can't buy all the PvE characters and gold we've accumulated, can't buy rank, can't buy mental experience, and can't buy the connections with other players that we have because we've been playing so long.

Letting newcomers buy skill unlocks is just a small nudge in the right direction to prevent them from getting overwhelmed. It's really not going to affect you at all.
Seriously!...Are you all just totally ignoring all posts but your own? You keep giving the same silly speculation about it "all being downhill from here" without any regards to all of the people, not just myself, who have given plenty of support against your bogus claims.

GW isn't going to sell gold. Why can't you people stop trolling forums looking for even the slightest opportunity to accuse ANet of planning on selling gold or planning on implementing monthly fees? Get over it!!
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Old Sep 01, 2006, 02:06 AM // 02:06   #211
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Quote:
Originally Posted by Demesis
This is awesome! That means that Anet will soon be selling ingame gold in their store.

I mean, why wouldn't they? It'll discourage ppl from Ebaying and it will increase company profits.


*100K for only $5.47 at the Guild Wars Store*

Woohoo! *whips out credit card*


*FoW armor for only $34.95 at the Guild Wars Store*

Woohoo! *whips out credit card*


*Rare skinned weapons for only $4.86 at the Guild Wars Store*
*15^50 mod, $0.50*
*20/20 sundering mod, $0.30*
*+30 hp mod, $0.40*

Woohoo! *whips out credit card*


I mean, this store is selling unlockable skills to decrease grind right? They might as well sell these thing to decrease grind. It'll also draw people away from Ebay.
Following the "logic", having FoW armor or 100K is not "mandatory", so...
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Old Sep 01, 2006, 02:06 AM // 02:06   #212
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I personally think this is a great idea on ANets part. This is strictly optional to anyone who wants to unlock the skills. This allows players who want to be pure PvP, BE pure PvP without having to step foot in PvE at all. The price is reasonable and to unlock all of the skills for every class for 40 bucks not bad at all, you basically get two packs for free in this way.

This is strictly an optional thing and if these packs allow you to access and buy the unlocked skills at skill trainers with PvE characters it isn't like it will overpower them, you still need the skill points and gold to buy the skills you want, so I feel it is very fair and balanced.

Yes, I feel for those who have worked hard at capping elites for PvP and such, that is the price we all have to pay and accept that something we work so hard to get might become easier later on.

Maybe next time it will be unlocking all runes for PvP which would seem perfectly fair to me as well, PvE already has access to all the runes anyway through paying for them, so why not allow PvP the chance to unlock them all for themselves if they want to strictly be PvP?

I have to also say I have disagreed and agreed on many things done by ANet, where their focus may seem to be in the game, and this is one of those things I wholly agree on, and I can give other reasons however I will leave it at this for the time being.
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Old Sep 01, 2006, 02:08 AM // 02:08   #213
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I forgot 1 more,

*Buy lagless connection, $8.95 at the Guild Wars Store*

Now that's something I wanna buy!
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Old Sep 01, 2006, 02:11 AM // 02:11   #214
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I think it's a good way to keep the pvp scene going as the game gets older and the number of skills/chapters increases. I'm already UAX on one account but I've been playing for over a year. I wouldn't expect a new player to buy prophecies just to grind through it to be competitive in factions... And has been stated, buying skills doesn't give one skill. As for those who are so concerned about "OMG people are going to BUY skills instead! It's all gonna be about how much money you have!" Well... people already buy accounts from ebay. That doesn't ruin the game. So why will this?

It's a great idea for those it was intended for (new pvpers). Maybe it's a little expensive, but then, for some, the monetary amount is much less than the time cost of the grind (if they don't want to do it).

As for selling uber cash-only items on the store... well they're not doing that yet. It seems that some people always want to jump to the worst conclusion. I'll get mad IF they do that. But they haven't. So I'm not gonna get worked up about it.
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Old Sep 01, 2006, 02:12 AM // 02:12   #215
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Don't worry about it, good players already have the skills they need, newbs will buy their skills and still be newbs. I really don't get the fuss.
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Old Sep 01, 2006, 02:15 AM // 02:15   #216
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Quote:
Originally Posted by AtlasLingua
Now we find out why it is "illegal" to buy and sell gold and weapons for real money.. because you are encroaching on Anet's turf -- not because it would destroy the economy.
Anet ISNT selling gold and weapons for real money. Selling UAS in no way affects the game economy.
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Old Sep 01, 2006, 02:19 AM // 02:19   #217
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Quote:
Originally Posted by sykoone
Now PvP matches will be determined by who's got enough cash to buy their skills, rather than who's more skilled.
In more than 1 year of playing GW and reading regularly forums, I think this is the most funny statement I've ever read. Thank you so much for making my day!

2 thumbs up Anet, way to go! Good job.
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Old Sep 01, 2006, 02:20 AM // 02:20   #218
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Still waiting for "UW/Fow/The Deep/Urgoz's Warren" always accessable: 29:99. No, this is not sarcasm, if they want to reduce time grind for pvp, why not also reduce the time waiting for favor/calling for taxi for pve player?

I think these unlock packs are not a bad thing since the pricing is high enough that mostly the spoiled brats with no skill will buy anyways .
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Old Sep 01, 2006, 02:25 AM // 02:25   #219
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Quote:
Originally Posted by Thallandor
Woah... just woah.

So when will we be able to buy these in the online store in the near future?

-Coke/Korean exclusive items
-Collector Edition Bonus Keys (etc Divine Aura in CE of GWP and Bonus Dances in GWF)
-Mini pets-exclusive cash only ones included with the rest
-Cash only greens lol
-Extra storage slots
-Map all towns pack
-Full titles Bonus pack
-Special Trim colours for capes
-Special/Holiday event Items and Hats
-Special Cash only Emote pack
-Rank Bonus pack scaled to price
-100k gold for only USD$9.99

I suppose it would be unlikely that the game client would be offered free like those other MMOs that sell their ingame items/bonus for real cash would it?

Rofl and gg Anet.
Of all these, I wouldn't be surprised to see the following:

Extra Emotes
Extra Storage space
Event/Holiday/ other cool looking items (that don't actualy do anything other than look cool)
Unlock weapon/armor skins for PvP only characters (this would be cool IMO)

Anything else that you listed likely will never be available, at least if Anet wants to keep its customers. Everything that I listed is solely for the sake of looking cool, or has a use that doesn't undermine anything that players can already do.

I'm gooing to say this again. DON'T ASSUME ANET WILL $*&!) THE GAME UP BY ADDING THINGS THAT WOULD RUIN IT! Until that happens 90% of you guys have absolutley no complaint, you're just rambling on like idiots.

@TheMosesPHD
thank you for having a brain
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Old Sep 01, 2006, 02:28 AM // 02:28   #220
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Quote:
Originally Posted by Phoenix Ex
Still waiting for "UW/Fow/The Deep/Urgoz's Warren" always accessable: 29:99. No, this is not sarcasm, if they want to reduce time grind for pvp, why not also reduce the time waiting for favor/calling for taxi for pve player?

I think these unlock packs are not a bad thing since the pricing is high enough that mostly the spoiled brats with no skill will buy anyways .
Well how I'm seeing it is that in PvP, your achievement and reward is defeating other players by outwitting or outplaying them with your builds. Ideally PvP should never be about having more skills available to you than the other team. Instead it should be about having the same skills/runes to choose from as the other team, but being able to outchoose/outwit them none-the-less.

In PvE though I think of everything you obtain on your individual characters as a reward, an accomplishment, and a way to distinguish yourselves among the millions of players. Your rewards are sewn by being able to say, "I don't just have a pvp recurve bow, I have an eternal bow that's just as powerful but looks twice as if not more amazing." Or the same with your armor and the way you dye it.
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